Learning to write vertex & fragment shaders this year I was struck with an idea. What does it look like, each pixel of the page being processed in parallel. Can we try and visualise it, the processing brain of my graphics work. That thought is what lead me here
Only by distorting something can you see its true form. This series explores this idea, shapes being hidden and invisible until twisted and flexed. This morphed shape allows us to see the nature of the object in its rested state.
Simons explorations within Houdini in 2020. Presented in no order this is a collection of renders that weren't part of something bigger but I liked in one way or another.
A generative art experiment in which we take photographs and sort the rows by their luminosity. We end up with stunning abstract palates, shadowing their original photos to bring new perspective.